Counter strike 1.6 guns
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It holds only seven rounds per clip, but you can make those seven rounds count in close quarters. 50 AE rounds do severe damage when they land a hit the Desert Eagle is somewhat accurate, but only each shot is fired slowly.
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The Desert Eagle is a common favorite in the game. $650 7 rounds per clip, $40 per clip, 35 rounds total. The Glock makes a decent sidearm for the Terrorists and Counter-Terrorists alike.ĭeagle/knighthawk: Knighthawk. The alternate fire alternates between single shot mode and burst fire mode where three rounds are fired per shot. It has a reasonable rate of fire and a high magazine capacity, and in recent versions the damage has been increased to make it comparable with the USP as a decent sidearm. The Glock is the standard Terrorist weapon. $400 20 rounds per clip, $20 per clip, 90 rounds total. The USP is a fine sidearm for a Counter-Terrorist with an assault rifle, or a Terrorist strapped for cash. The alternate fire switches back and forth between silenced and unsilenced modes. It delivers moderate damage and has a reasonably high rate of fire, and so is a very competent weapon. It is arguably the most accurate pistol in the game, which makes it even more surprising that the Counter-Terrorists begin with it. The USP is the initial Counter-Terrorist weapon (the cost applies to the Terrorists) all Counter-Terrorists start with it. $500 12 rounds per clip, $50 per clip, 48 rounds total. Unless you're out to embarrass your opponent, the knife is not very useful, with one exception: It can be a relatively low-noise option for opening vents. The knife can also be used to open vents and other breakable objects. The slashing attack does less damage, but also can be used more frequently. In its standard usage, it has a slashing attack, and in the alternate attack it has a thrusting type of motion. It is mostly used as a humiliation weapon by sneaking up on your enemies and knifing them from behind. The knife is your standard close quarters knife. In 1.6 most of the gun names changed when a gun is still commonly known by its original name, its original name is included in parentheses.
#Counter strike 1.6 guns mod#
When two codes are given, the one on the left is the one used by the mod version of the game and the one on the right is that used by the retail version. Most weapons lose accuracy when fired when fired continuously or when the shooter is moving knowing the abilities of your firearm is essential to being a competent Counter-Strike player.
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When the magazine is empty, weapons must be reloaded, requiring a certain period of time which is different for each weapon while reloading, the player is vulnerable to attack, although he can switch a sidearm if available. Different weapons also encumber your movement to different extents for instance, a heavy sniper rifle will make you move effectively at the speed of a walk, whereas a knife or pistol will give you the fastest movement. Most weapons have a primary usage mode, and an alternate fire method. Weapons have different rates of fire, different accuracies, and different magazine capacities. Knowing your weapons is probably the most essential part of Counter-Strike.